Follow up to game audio lecture:- research resources and useful links:-
Hope these are useful to those of you who are interested. I'll try and add more to this page when I get a chance. Contact me if I can help you out.
Will Wright, the creator of the Sims series of games, in an article he wrote for Wired magazine:
“Soon games will start to build simple models of us, the players. They will learn what we like to do, what we’re good at, what interests and challenges us. They will observe us. They will record the decisions we make, consider how we solve problems, and evaluate how skilled we are in various circumstances. Over time, these games will become able to modify themselves to better ‘fit’ each individual. They will adjust their difficulty on the fly, bring in new content, and create storylines. Much of this original material will be created by other players, and the system will move it to those it determines will enjoy it most.
Games are evolving to entertain, educate and engage us individually…they will allow us to express ourselves, meet others and create things that we can only dimly imagine. They will enable us to share and combine these creations, to build vast playgrounds. And more than ever, games will be a visible external amplification of the human imagination.”(Wright, 2006)
Websites:
IASIG – http://www.iasig.org/
G.A.N.G. (Game Audio Network Guild) - http://www.audiogang.org/
Game sound (Kenneth Young's site) - http://www.gamesound.org/links.html
Dare to be Digital – http://www.daretobedigital.com/
Edinburgh Interactive Entertainment Festival - http://www.eief.co.uk/
Game Audio yahoo group mailing list - http://tech.groups.yahoo.com/group/gameaudiopro/
Gamasutra - http://www.gamasutra.com/
Article on Gamasutra about prototyping with Pure Data - http://www.gamasutra.com/resource_guide/20030528/paul_01.shtml (requires login)
Article on Gamasutra: The Art of Noise: Game Studio Recording and Foley - http://www.gamasutra.com/features/20000922/stevenson_01.htm#6 (requires login)
Gamedev.net - http://www.gamedev.net/
Garage games - http://www.garagegames.com/
SoundMAX - http://www.soundmax.com/products/faqs/SMAXfaq21ch3.html
Article about the audio department of Rockstar North - http://www.soundonsound.com/sos/feb05/articles/rockstargames.htm
Articles on filmsound.org about game audio - http://www.filmsound.org/game-audio/
Ageing, but good quality free text on simulating 3D sound - http://www.macs.hw.ac.uk/modules/F24VS2/Resources/Begault_2000_3d_Sound_Multimedia.pdf
Establishing a Reference Playback Level for Games - paper - http://www.thx.com/mod/techlib/pdf/GamesRefLevels.pdf
Introduction to Interactive Game Audio - An excerpt from the book ''Audio Programming for Interactive Games'' By Martin Wilde: link
From Beeps To Soundscapes - Designing Mobile Game Audio -
link
Facade - an interesting experiment in interactive drama - free game! - http://www.interactivestory.net/#facade
Clint Bakjakian on using Macintosh for game audio - http://www.itconversations.com/shows/detail341.html
Music4Games - http://www.music4games.net/Index.aspx
Game Music Radio - http://www.gamemusicradio.com/
OpenAL - http://www.openal.org/;
http://developer.creative.com/landing.asp?cat=1&sbcat=31&top=38
Wwise - game audio middleware - http://www.audiokinetic.com/4105/wwise-introduction.asp
Books:
The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness
by George Sanger – New Riders, 2003
Audio for Games: Planning, Process, and Production (Paperback)
by Alexander Brandon – New Riders, 2004
The Game Design Reader
A Rules of Play Anthology
Edited by Katie Salen and Eric Zimmerman - MIT Press, 2005